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Reda and Neto: Caring for our Personal Data

Didactic Viewing Guide

The objectives and content are explained and learning activities are suggested for each of the four animations that make up the didactic resource.

The purpose of the animations is to become visual references with a symbolic value. They are to remind students of the importance of being mindful of and active in the control of their personal information. Specifically, the cartoons suggest and illustrate that personal data is like a treasure, the possibility of getting "caught in the net", data travels a long distance through space, people ask for unnecessary data and benefit economically by using this data, etc.

In terms of the syllabus, the learning objective falls under neither the sphere of knowledge nor that of skills. Rather, it is an attitude. Audiovisual media are effective in developing this attitude since they show students the actions, emotions and ideas from which the attitude is built.

Specifically, one of the attitudes that the resource aims to transmit is that of being aware and active in the control of personal information: that is, holding oneself responsible for one's personal information rather than feeling defenceless and behaving passively.

In terms of content, the four visual animations present a key, common idea: it is important to control and protect one's personal information and that of others.

The four animations develop this idea through two characters, Reda and Neto, who change their physical appearance according to the stories' contexts: the Middle Ages show a world of magic, while the other cartoons show Medieval castles and knights, pirates, and a journey through space. The names of the protagonists are based on the Spanish terms red and net, in English "web" and-clearly-"net", respectively. The characters, therefore, stem from the Internet and social networks, one an ever-present present-day technology and the other a phenomenon that is becoming increasingly essential to communication and information exchange.

Each of the stories begins with a dream that transports the characters to a different adventure. The narration is presented in a brief audiovisual format, less than two minutes, and uses humour to appeal to young students and simultaneously avoid the dramatic tone that so often goes hand in hand with warnings of the dangers of using ICTs.

In terms of the use of this resource, this guide does not explore the possibility of the material being used in combination with other educational resources and programmes in order to create learning experiences that respond to the needs of the participants.
However, teachers are encouraged to do just that and, whenever possible, share their teaching and learning experiences. For example, the material could be used as an introduction to the issue of privacy as relates to new technologies and further resources could be selected from those included in the Practical Manual for the Use of Information Technologies (ages 9-11).
Post-viewing activities that encourage further development of the lessons are suggested below.

The types of activities are: practical on- and offline group activities for the classroom and, complementarily, activities to be carried out with the students' parents or tutors. The objective of these activities is to raise the families' awareness of the fact that parents also play a role in teaching how to use information and communication technologies (ICTs), a role that can only be carried out by exploring these ICTs together with their children.

Session structure

Duration: 55 minutes (approx.)
Materials needed: Computer, Internet connection and writing materials
1 Introduction (5´): An open question is posed to the group (see suggested questions in each session). The instructor coordinates class participation; it is not necessary at this point to guide the discussion towards any specific conclusion.
2 Viewing of animation (10´): Students should watch the animation twice. They are then asked to express their opinions, describe the ideas that are transmitted and why, etc.
3a Online activity (30´): After the activity students participate in a group debate. (Activities 3ª and 3b are interchangeable: instructors can choose to carry out either of the two)
3b Offline activity (30´): After the activity students participate in a group debate.
4 Final viewing (10´): To conclude the session, students watch the animation again and summarize ideas shared during the lesson.

Download the complete Didactic Guide (pdf, 180 kB)